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SpecForce Technician RPG Stats

Dexterity 2D+2
Blaster 2D+2
Dodge 3D
Knowledge 1D+2
Survival 3D
Mechanical 2D
Repulsorlift Operation 3D+1
Perception 1D+2
Command 2D+1
Hide 2D
Sneak 2D
Strength 2D
Brawling 2D
Lifting 2D+2
Staminta 2D
Technical 2D
See below

Character Points: Varies; typically 0-5
Move: 10
Equipment:

Repair technicians: Heavy blaster pistol (5D), technical toolkit.
Combat engineers: Heavy blaster pistol (5D), 1 cube detonite, datapad with technical manuals.
Medic: 5 medpacs, 1 advanced medpac(usually FastFlesh Medpac), no weapon.

Note: Since technicians cover a number of aspects, such as combat engineers, repair techniciancs and medics, it is recommended that the GM selects the appropiate skills needed from the following list. All skills are at 3D+2

Armor repair
Blaster repair
Computer programming/repair
Demolitions
Droid programming
Droid repair
First aid
Hover vehicle repair
Ground vehicle repair
Repulsorlift repair
Walker repair

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