SpecForce Technician RPG Stats
- Dexterity 2D+2
- Blaster 2D+2
- Dodge 3D
- Knowledge 1D+2
- Survival 3D
- Mechanical 2D
- Repulsorlift Operation 3D+1
- Perception 1D+2
- Command 2D+1
- Hide 2D
- Sneak 2D
- Strength 2D
- Brawling 2D
- Lifting 2D+2
- Staminta 2D
- Technical 2D
- See below
Character Points: Varies; typically 0-5
Move: 10
Equipment:
- Repair technicians: Heavy blaster pistol (5D), technical toolkit.
- Combat engineers: Heavy blaster pistol (5D), 1 cube detonite, datapad with technical manuals.
- Medic: 5 medpacs, 1 advanced medpac(usually FastFlesh Medpac), no weapon.
Note: Since technicians cover a number of aspects, such as combat engineers, repair techniciancs and medics, it is recommended that the GM selects the appropiate skills needed from the following list. All skills are at 3D+2
- Armor repair
- Blaster repair
- Computer programming/repair
- Demolitions
- Droid programming
- Droid repair
- First aid
- Hover vehicle repair
- Ground vehicle repair
- Repulsorlift repair
- Walker repair